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AI Insights · Timothy · October 2025

Top Slime Games in UAE: Q3 2025 Performance Analysis

Explore the performance trends of the top slime game apps in the UAE during Q3 2025, highlighting downloads, revenue, and active users on a unified platform.

Top Slime Games in UAE: Q3 2025 Performance Analysis

In the third quarter of 2025, the slime game category in the United Arab Emirates showcased varied performance across different applications. Data from Sensor Tower reveals intriguing trends in downloads, revenue, and active users for the top five slime games on a unified platform.

Bruno - My Talking Slime Pet by Dramaton LTD experienced fluctuations in weekly revenue, peaking at approximately $81 in early August. Downloads reached their highest at 1.1K in the same period, while active users gradually declined from 21.7K to 20.1K by the end of September.

My Talking Slimy: Slime Cat 3D from Pixeland LLC maintained a steady revenue stream, with weekly figures hovering around $780 in late August. Downloads showed a downward trend, starting at 411 and dropping to 251 by quarter-end. Active users remained stable, averaging around 3.2K.

Super Slime Simulator, another title by Dramaton LTD, saw modest revenue, with a slight peak at $18 in late July. Downloads decreased from 424 to 309, while active users fluctuated around 1K throughout the quarter.

PlaySlime:Slime Simulator Game by Slime Simulator Studio generated consistent revenue, reaching $798 in mid-August. Despite a decline in downloads from 338 to 78, the app sustained active user numbers around 3.5K.

Finally, Super Big Slime: Black Hole 3D from Supercent, Inc. had no reported revenue but managed weekly downloads starting at 179, dropping to 59. Active users were notably higher, maintaining around 6.6K.

For a deeper dive into these statistics and more insights, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: October 2025